This is usually what you will want to bring into your surfacing software, where you will have your Armchair leather and wooden parts as separated meshes. Is a group of Surfacing Objects, for example: The armchair. Is a group of meshes that will share a textureSet, for example: an armchair's leather parts, or the armchair's wooden parts. Is an individual texture (or several if using udim) that describe a single property of a material. For example, a metal textureSet would have channels for albedo, metalness, roughness, normal, etc Channel: Is a group of channels (textures) that describes a material, or the look of a material.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |