![]() This allows me to have complex movement, generally moving over the surface of a mesh I modeled in Maya. ![]() Here are a few examples of textures I use all the time: Painting isn’t my forte, so I always try to rely on simple textures. It allows you to test a lot of different stuff very easily (and very quickly), and once you’re set on a style/direction, you can refine it.įor my textures, I paint them all in Photoshop. I think this is a great way to work, personally. If it works, I leave it there until it doesn’t work anymore or until I think it needs to be replaced – or I just leave it there forever ‘cause it looks great. If it doesn’t work out, I try something else. Honestly, I think VFX is a lot of trials and errors. If none of my pre-existing textures work well, I just create a new one and do some trials and errors until I find the perfect one. If I want a trail, I add a trail and I set it up, then apply a texture I think would work. I add stuff and remove stuff following what I need: if I want to test a lens flare, I make a new PS that spawns only one particle that’ll display a lens flare. If it’s a projectile, I just create a new PS (particle system), set the basic shape I want the particles to emit from, and their color, just to get the feel. I usually start my effects by making a super simplistic version of it. ![]() It is generally triggered if the projectile’s collision box enters in contact with an enemy unit. Of course, this is a fan made effect, and I do not think it is a perfect one (far from it), but I thought it was a simple yet good showcase to explain some basics. But if you diminish the brightness of the background, by adding a shadow for example, well your actual background will maybe be of around 0.2 brightness, and you’ll have room to add 0.8 of glow, thus making it look a lot more powerful and bright. If you have a base that is already 0.5 of brightness (like the background), you only have room to add a glow of 0.5. Imagine you have a clamped space: things cannot get brighter than 1, and cannot get darker than 0. The shadow, in this case at least, is only used to amplify the glow. You’ll ask me “But Kevin, why have a shadow when you shoot such a bright star?”, and you’ll be right to ask that. ![]()
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